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	<id>https://ambrosiasky.exothermic.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EXO+Lionel</id>
	<title>Ambrosia Sky Wiki - User contributions [en-ca]</title>
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	<updated>2026-09-22T01:02:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=105</id>
		<title>Act Two: Scrimshaw Charms and Seed Locations Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=105"/>
		<updated>2026-09-20T22:03:31Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heavy Metals Refinery ==&lt;br /&gt;
=== Seed Locations ===&lt;br /&gt;
To collect the first seed, open the sliding floor panel in the room next to the pair of elevator doors. Drop through the opening in the floor into an underground area containing the seed.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 1 Panel.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find the second seed in the room you enter after falling through the elevator doors. The seed is behind a sliding panel, near a Refinery Network Emails terminal.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once you enter the miners’ encampment, you can find the third seed in the Gravity Controls room. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After clearing the area of electric fungus, press the button to lift the fourth seed out of its glass chamber and into the metal claw. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 4 Button.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The fifth seed is above the second seed, behind the large round door. It’s easier to access in zero gravity. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final seed is near a ladder, nestled between large yellow tubes. You might have to move to the other end of the room to find a gap in the tubes large enough to enter. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 6 General Location.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrimshaw Charm Locations ===&lt;br /&gt;
Immediately after leaving the shuttle, you’ll find a small circular panel in the floor, right in front of the poor corpse leaning against a door. Activating the power rod to your left will allow you to slide open the panel and collect the first scrimshaw charm.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a small room in the silo control area. You can access this room in two ways: by using Dalia’s tether to remove a vent panel from the wall, revealing an opening you can enter while crouching (Image 2), or by using electric spray to activate a door (Image 3). &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 2.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Vent.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Electric Door.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is near the bottom of the silo, inside this large tube. Use your &#039;&#039;&#039;flammable spray&#039;&#039;&#039; to destroy the meat-like fungus and collect the charm. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 3 Tube.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3 Fungus.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adair Bryden&#039;s Bunker ==&lt;br /&gt;
You’ll likely find this first charm naturally just by progressing through the level. It’s in a bedroom, behind a door you can unlock by activating a power rod in the lobby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a lab with two buttons that activate Wyrdlight projectors. You can power on these two buttons by activating the power rod in the lobby and rotating the circuit when needed. The first button allows you to move further into the room, while the second button (circled) unblocks a doorway leading into an enclave. The charm is inside a broken container. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 2 Button.png&lt;br /&gt;
File:AB Bunker Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the first charm, the third charm is also quite easy to find. It&#039;s next to the Gravity Controls. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm requires a bit more exploring. Enter the drill shaft through the ceiling vent shown below. When you reach the top of several flights of stairs, you&#039;ll find the fourth charm sitting next to a door.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 4 Vent.png&lt;br /&gt;
File:AB Bunker Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contaminated Satellite ==&lt;br /&gt;
To collect the first charm, you&#039;ll have to power on and open the door shown in Image 1. Images 2-4 indicate the three circuits you need to rotate to power on the door. The charm is inside the room, on a desk. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 1 General Location.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 1.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 2.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 3.png &lt;br /&gt;
File:Satellite Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is sitting on top of a building jutting out of the outer ring. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear away the fungus blocking this circular entrance. The resulting passageway will lead you to the third charm, next to a power generator. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 3 Hole.png&lt;br /&gt;
File:Satellite Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fourth charm is inside a catwalk-like structure, beneath a fan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 4 General Location.png&lt;br /&gt;
File:Satellite Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is on top of a small structure in the satellite&#039;s outer ring. Walk along the outer ring and you&#039;ll eventually find it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cluster Welcome Centre ==&lt;br /&gt;
=== Seed Locations ===&lt;br /&gt;
&lt;br /&gt;
Go down the gravity elevator shaft until you reach the lower (but not lowest) level. The first seed will be right next to the doorways when you exit. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, take the staircase down to the lowest level, where you&#039;ll find a cafeteria area. The second seed is behind a counter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 2 Staircase.png&lt;br /&gt;
File:Welcome Center Seed 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To collect the third seed, go through the door next to the sun-shaped wall decoration (Image 1), and then enter the door on your right (in other words, the door that&#039;s not overloaded). You&#039;ll find a room with a Wyrdlight plant and corruptor fungus. You will need to have the &#039;&#039;&#039;Portable Wyrdlight Exo Suit upgrade&#039;&#039;&#039; in order to remove the corruptor fungus and access the seed. &#039;&#039;(Explore the area more to find a scrimshaw charm!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 3 Door.png&lt;br /&gt;
File:Welcome Center Seed 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walk through the horizontal gravity tunnel into the hallway that looks like a giant glass tube (Image 1). When you encounter a pair of doors, take the door that doesn&#039;t lead to another glass tube hallway (Image 2), and collect the fourth seed. &#039;&#039;(Explore the area more to find a scrimshaw charm!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 4 Main Hallway.png&lt;br /&gt;
File:Welcome Center Seed 4 Doorway.png&lt;br /&gt;
File:Welcome Center Seed 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now it&#039;s time to go through that second glass tube hallway. In the large cargo transport area, find a room filled with electric fungus (Image 1). The fifth seed is inside a semicircular nook in the wall. &#039;&#039;(Explore the area more to find a scrimshaw charm!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 5 Doorway.png&lt;br /&gt;
File:Welcome Center Seed 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sixth seed is in a little hallway next to the gravity tunnel, in an area covered with fungus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the seventh and last seed, use your &#039;&#039;&#039;Portable Wyrdlight&#039;&#039;&#039; to go through a gap covered by corruptor fungus (Image 1). You&#039;ll enter a large repair room. The seed is inside a structure hanging from the ceiling. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 7 Gap.png&lt;br /&gt;
File:Welcome Center Seed 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrimshaw Charm Locations ===&lt;br /&gt;
&lt;br /&gt;
Next to the Wyrdlight plant room with the third seed is a room with a healing station that&#039;s filled with fungus (Image 1). Clean up the fungus and go through the door to another fungus-filled room. Cleaning up the fungus again will reveal a little tunnel area (Image 2) with the first charm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Charm 1 Adjacent Room.png&lt;br /&gt;
File:Welcome Center Charm 1 Area.png&lt;br /&gt;
File:Welcome Center Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next charm is in the same room as the fourth seed. Collect or destroy the corruptor fruit to remove the corruptor fungus blocking half the room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve finished collecting the fifth seed, remove the panel from the wall and enter the open vent (Image 1) for another charm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Charm 3 Vent.png&lt;br /&gt;
File:Welcome Center Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am still actively trying to find the last charm in this level!&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_3.png&amp;diff=104</id>
		<title>File:Welcome Center Charm 3.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_3.png&amp;diff=104"/>
		<updated>2026-09-20T21:46:15Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Charm 3&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_3_Vent.png&amp;diff=103</id>
		<title>File:Welcome Center Charm 3 Vent.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_3_Vent.png&amp;diff=103"/>
		<updated>2026-09-20T21:45:58Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Charm 3 Vent&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=102</id>
		<title>Act Two: Scrimshaw Charms and Seed Locations Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=102"/>
		<updated>2026-09-20T21:44:47Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heavy Metals Refinery ==&lt;br /&gt;
=== Seed Locations ===&lt;br /&gt;
To collect the first seed, open the sliding floor panel in the room next to the pair of elevator doors. Drop through the opening in the floor into an underground area containing the seed.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 1 Panel.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find the second seed in the room you enter after falling through the elevator doors. The seed is behind a sliding panel, near a Refinery Network Emails terminal.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once you enter the miners’ encampment, you can find the third seed in the Gravity Controls room. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After clearing the area of electric fungus, press the button to lift the fourth seed out of its glass chamber and into the metal claw. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 4 Button.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The fifth seed is above the second seed, behind the large round door. It’s easier to access in zero gravity. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final seed is near a ladder, nestled between large yellow tubes. You might have to move to the other end of the room to find a gap in the tubes large enough to enter. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 6 General Location.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrimshaw Charm Locations ===&lt;br /&gt;
Immediately after leaving the shuttle, you’ll find a small circular panel in the floor, right in front of the poor corpse leaning against a door. Activating the power rod to your left will allow you to slide open the panel and collect the first scrimshaw charm.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a small room in the silo control area. You can access this room in two ways: by using Dalia’s tether to remove a vent panel from the wall, revealing an opening you can enter while crouching (Image 2), or by using electric spray to activate a door (Image 3). &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 2.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Vent.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Electric Door.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is near the bottom of the silo, inside this large tube. Use your &#039;&#039;&#039;flammable spray&#039;&#039;&#039; to destroy the meat-like fungus and collect the charm. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 3 Tube.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3 Fungus.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adair Bryden&#039;s Bunker ==&lt;br /&gt;
You’ll likely find this first charm naturally just by progressing through the level. It’s in a bedroom, behind a door you can unlock by activating a power rod in the lobby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a lab with two buttons that activate Wyrdlight projectors. You can power on these two buttons by activating the power rod in the lobby and rotating the circuit when needed. The first button allows you to move further into the room, while the second button (circled) unblocks a doorway leading into an enclave. The charm is inside a broken container. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 2 Button.png&lt;br /&gt;
File:AB Bunker Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the first charm, the third charm is also quite easy to find. It&#039;s next to the Gravity Controls. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm requires a bit more exploring. Enter the drill shaft through the ceiling vent shown below. When you reach the top of several flights of stairs, you&#039;ll find the fourth charm sitting next to a door.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 4 Vent.png&lt;br /&gt;
File:AB Bunker Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contaminated Satellite ==&lt;br /&gt;
To collect the first charm, you&#039;ll have to power on and open the door shown in Image 1. Images 2-4 indicate the three circuits you need to rotate to power on the door. The charm is inside the room, on a desk. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 1 General Location.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 1.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 2.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 3.png &lt;br /&gt;
File:Satellite Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is sitting on top of a building jutting out of the outer ring. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear away the fungus blocking this circular entrance. The resulting passageway will lead you to the third charm, next to a power generator. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 3 Hole.png&lt;br /&gt;
File:Satellite Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fourth charm is inside a catwalk-like structure, beneath a fan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 4 General Location.png&lt;br /&gt;
File:Satellite Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is on top of a small structure in the satellite&#039;s outer ring. Walk along the outer ring and you&#039;ll eventually find it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cluster Welcome Centre ==&lt;br /&gt;
=== Seed Locations ===&lt;br /&gt;
&lt;br /&gt;
Go down the gravity elevator shaft until you reach the lower (but not lowest) level. The first seed will be right next to the doorways when you exit. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, take the staircase down to the lowest level, where you&#039;ll find a cafeteria area. The second seed is behind a counter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 2 Staircase.png&lt;br /&gt;
File:Welcome Center Seed 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To collect the third seed, go through the door next to the sun-shaped wall decoration (Image 1), and then enter the door on your right (in other words, the door that&#039;s not overloaded). You&#039;ll find a room with a Wyrdlight plant and corrupted fungus. You will need to have the &#039;&#039;&#039;Portable Wyrdlight Exo Suit upgrade&#039;&#039;&#039; in order to remove the corrupted fungus and access the seed. &#039;&#039;(Explore the area more to find a scrimshaw charm!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 3 Door.png&lt;br /&gt;
File:Welcome Center Seed 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walk through the horizontal gravity tunnel into the hallway that looks like a giant glass tube (Image 1). When you encounter a pair of doors, take the door that doesn&#039;t lead to another glass tube hallway (Image 2), and collect the fourth seed. &#039;&#039;(Explore the area more to find a scrimshaw charm!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 4 Main Hallway.png&lt;br /&gt;
File:Welcome Center Seed 4 Doorway.png&lt;br /&gt;
File:Welcome Center Seed 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now it&#039;s time to go through that second glass tube hallway. In the large cargo transport area, find a room filled with electric fungus (Image 1). The fifth seed is inside a semicircular nook in the wall. &#039;&#039;(Explore the area more to find a scrimshaw charm!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 5 Doorway.png&lt;br /&gt;
File:Welcome Center Seed 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sixth seed is in a little hallway next to the gravity tunnel, in an area covered with fungus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the seventh and last seed, use your &#039;&#039;&#039;Portable Wyrdlight&#039;&#039;&#039; to go through a gap covered by corrupter fungus (Image 1). You&#039;ll enter a large repair room. The seed is inside a structure hanging from the ceiling. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Welcome Center Seed 7 Gap.png&lt;br /&gt;
File:Welcome Center Seed 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_7.png&amp;diff=101</id>
		<title>File:Welcome Center Seed 7.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_7.png&amp;diff=101"/>
		<updated>2026-09-16T02:49:38Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 7&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_7_Gap.png&amp;diff=100</id>
		<title>File:Welcome Center Seed 7 Gap.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_7_Gap.png&amp;diff=100"/>
		<updated>2026-09-16T02:49:24Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 7 Gap&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_6.png&amp;diff=99</id>
		<title>File:Welcome Center Seed 6.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_6.png&amp;diff=99"/>
		<updated>2026-09-16T02:49:10Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 6&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_5.png&amp;diff=98</id>
		<title>File:Welcome Center Seed 5.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_5.png&amp;diff=98"/>
		<updated>2026-09-16T02:48:56Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 5&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_5_Doorway.png&amp;diff=97</id>
		<title>File:Welcome Center Seed 5 Doorway.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_5_Doorway.png&amp;diff=97"/>
		<updated>2026-09-16T02:48:37Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 5 Doorway&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_4.png&amp;diff=96</id>
		<title>File:Welcome Center Seed 4.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_4.png&amp;diff=96"/>
		<updated>2026-09-16T02:48:12Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 4&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_4_Main_Hallway.png&amp;diff=95</id>
		<title>File:Welcome Center Seed 4 Main Hallway.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_4_Main_Hallway.png&amp;diff=95"/>
		<updated>2026-09-16T02:47:59Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 4 Main Hallway&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_4_Doorway.png&amp;diff=94</id>
		<title>File:Welcome Center Seed 4 Doorway.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_4_Doorway.png&amp;diff=94"/>
		<updated>2026-09-16T02:47:45Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 4 Doorway&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_3.png&amp;diff=93</id>
		<title>File:Welcome Center Seed 3.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_3.png&amp;diff=93"/>
		<updated>2026-09-16T02:47:29Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 3&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_3_Door.png&amp;diff=92</id>
		<title>File:Welcome Center Seed 3 Door.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_3_Door.png&amp;diff=92"/>
		<updated>2026-09-16T02:47:09Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 3 Door&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_2.png&amp;diff=91</id>
		<title>File:Welcome Center Seed 2.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_2.png&amp;diff=91"/>
		<updated>2026-09-16T02:46:54Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 2&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_2_Staircase.png&amp;diff=90</id>
		<title>File:Welcome Center Seed 2 Staircase.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_2_Staircase.png&amp;diff=90"/>
		<updated>2026-09-16T02:46:41Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 2 Staircase&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_1.png&amp;diff=89</id>
		<title>File:Welcome Center Seed 1.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Seed_1.png&amp;diff=89"/>
		<updated>2026-09-16T02:46:23Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Seed 1&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_2.png&amp;diff=88</id>
		<title>File:Welcome Center Charm 2.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_2.png&amp;diff=88"/>
		<updated>2026-09-16T02:46:00Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Charm 2&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_1.png&amp;diff=87</id>
		<title>File:Welcome Center Charm 1.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_1.png&amp;diff=87"/>
		<updated>2026-09-16T02:45:47Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Charm 1&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_1_Area.png&amp;diff=86</id>
		<title>File:Welcome Center Charm 1 Area.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_1_Area.png&amp;diff=86"/>
		<updated>2026-09-16T02:45:23Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Charm 1 Area&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_1_Adjacent_Room.png&amp;diff=85</id>
		<title>File:Welcome Center Charm 1 Adjacent Room.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Welcome_Center_Charm_1_Adjacent_Room.png&amp;diff=85"/>
		<updated>2026-09-16T02:45:07Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome Center Charm 1 Adjacent Room&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=84</id>
		<title>Act Two: Scrimshaw Charms and Seed Locations Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=84"/>
		<updated>2026-09-15T00:54:51Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heavy Metals Refinery ==&lt;br /&gt;
=== Seed Locations ===&lt;br /&gt;
To collect the first seed, open the sliding floor panel in the room next to the pair of elevator doors. Drop through the opening in the floor into an underground area containing the seed.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 1 Panel.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find the second seed in the room you enter after falling through the elevator doors. The seed is behind a sliding panel, near a Refinery Network Emails terminal.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once you enter the miners’ encampment, you can find the third seed in the Gravity Controls room. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After clearing the area of electric fungus, press the button to lift the fourth seed out of its glass chamber and into the metal claw. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 4 Button.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The fifth seed is above the second seed, behind the large round door. It’s easier to access in zero gravity. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final seed is near a ladder, nestled between large yellow tubes. You might have to move to the other end of the room to find a gap in the tubes large enough to enter. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 6 General Location.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrimshaw Charm Locations ===&lt;br /&gt;
Immediately after leaving the shuttle, you’ll find a small circular panel in the floor, right in front of the poor corpse leaning against a door. Activating the power rod to your left will allow you to slide open the panel and collect the first scrimshaw charm.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a small room in the silo control area. You can access this room in two ways: by using Dalia’s tether to remove a vent panel from the wall, revealing an opening you can enter while crouching (Image 2), or by using electric spray to activate a door (Image 3). &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 2.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Vent.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Electric Door.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is near the bottom of the silo, inside this large tube. Use your &#039;&#039;&#039;flammable spray&#039;&#039;&#039; to destroy the meat-like fungus and collect the charm. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 3 Tube.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3 Fungus.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adair Bryden&#039;s Bunker ==&lt;br /&gt;
You’ll likely find this first charm naturally just by progressing through the level. It’s in a bedroom, behind a door you can unlock by activating a power rod in the lobby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a lab with two buttons that activate Wyrdlight projectors. You can power on these two buttons by activating the power rod in the lobby and rotating the circuit when needed. The first button allows you to move further into the room, while the second button (circled) unblocks a doorway leading into an enclave. The charm is inside a broken container. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 2 Button.png&lt;br /&gt;
File:AB Bunker Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the first charm, the third charm is also quite easy to find. It&#039;s next to the Gravity Controls. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm requires a bit more exploring. Enter the drill shaft through the ceiling vent shown below. When you reach the top of several flights of stairs, you&#039;ll find the fourth charm sitting next to a door.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 4 Vent.png&lt;br /&gt;
File:AB Bunker Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contaminated Satellite ==&lt;br /&gt;
To collect the first charm, you&#039;ll have to power on and open the door shown in Image 1. Images 2-4 indicate the three circuits you need to rotate to power on the door. The charm is inside the room, on a desk. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 1 General Location.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 1.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 2.png&lt;br /&gt;
File:Satellite Charm 1 Circuit 3.png &lt;br /&gt;
File:Satellite Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is sitting on top of a building jutting out of the outer ring. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear away the fungus blocking this circular entrance. The resulting passageway will lead you to the third charm, next to a power generator. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 3 Hole.png&lt;br /&gt;
File:Satellite Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fourth charm is inside a catwalk-like structure, beneath a fan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 4 General Location.png&lt;br /&gt;
File:Satellite Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is on top of a small structure in the satellite&#039;s outer ring. Walk along the outer ring and you&#039;ll eventually find it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Satellite Charm 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_5.png&amp;diff=83</id>
		<title>File:Satellite Charm 5.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_5.png&amp;diff=83"/>
		<updated>2026-09-15T00:47:00Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 5&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_4.png&amp;diff=82</id>
		<title>File:Satellite Charm 4.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_4.png&amp;diff=82"/>
		<updated>2026-09-15T00:46:41Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 4&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_4_General_Location.png&amp;diff=81</id>
		<title>File:Satellite Charm 4 General Location.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_4_General_Location.png&amp;diff=81"/>
		<updated>2026-09-15T00:46:28Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 4 General Location&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_3.png&amp;diff=80</id>
		<title>File:Satellite Charm 3.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_3.png&amp;diff=80"/>
		<updated>2026-09-15T00:45:50Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 3&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_3_Hole.png&amp;diff=79</id>
		<title>File:Satellite Charm 3 Hole.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_3_Hole.png&amp;diff=79"/>
		<updated>2026-09-15T00:45:37Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 3 Hole&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_2.png&amp;diff=78</id>
		<title>File:Satellite Charm 2.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_2.png&amp;diff=78"/>
		<updated>2026-09-15T00:45:22Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 2&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1.png&amp;diff=77</id>
		<title>File:Satellite Charm 1.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1.png&amp;diff=77"/>
		<updated>2026-09-15T00:39:17Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 1&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1_Circuit_3.png&amp;diff=76</id>
		<title>File:Satellite Charm 1 Circuit 3.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1_Circuit_3.png&amp;diff=76"/>
		<updated>2026-09-15T00:38:53Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 1 Circuit 3&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1_Circuit_2.png&amp;diff=75</id>
		<title>File:Satellite Charm 1 Circuit 2.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1_Circuit_2.png&amp;diff=75"/>
		<updated>2026-09-15T00:38:40Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 1 Circuit 2&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1_Circuit_1.png&amp;diff=74</id>
		<title>File:Satellite Charm 1 Circuit 1.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1_Circuit_1.png&amp;diff=74"/>
		<updated>2026-09-15T00:38:24Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 1 Circuit 1&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1_General_Location.png&amp;diff=73</id>
		<title>File:Satellite Charm 1 General Location.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:Satellite_Charm_1_General_Location.png&amp;diff=73"/>
		<updated>2026-09-15T00:38:09Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Satellite Charm 1 General Location&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=72</id>
		<title>Act Two: Scrimshaw Charms and Seed Locations Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=72"/>
		<updated>2026-09-14T21:40:17Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heavy Metals Refinery ==&lt;br /&gt;
=== Seed Locations ===&lt;br /&gt;
To collect the first seed, open the sliding floor panel in the room next to the pair of elevator doors. Drop through the opening in the floor into an underground area containing the seed.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 1 Panel.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find the second seed in the room you enter after falling through the elevator doors. The seed is behind a sliding panel, near a Refinery Network Emails terminal.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once you enter the miners’ encampment, you can find the third seed in the Gravity Controls room. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After clearing the area of electric fungus, press the button to lift the fourth seed out of its glass chamber and into the metal claw. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 4 Button.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The fifth seed is above the second seed, behind the large round door. It’s easier to access in zero gravity. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final seed is near a ladder, nestled between large yellow tubes. You might have to move to the other end of the room to find a gap in the tubes large enough to enter. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 6 General Location.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrimshaw Charm Locations ===&lt;br /&gt;
Immediately after leaving the shuttle, you’ll find a small circular panel in the floor, right in front of the poor corpse leaning against a door. Activating the power rod to your left will allow you to slide open the panel and collect the first scrimshaw charm.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a small room in the silo control area. You can access this room in two ways: by using Dalia’s tether to remove a vent panel from the wall, revealing an opening you can enter while crouching (second image), or by using electric spray to activate a door (third image). &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 2.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Vent.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Electric Door.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is near the bottom of the silo, inside this large tube. Use your &#039;&#039;&#039;flammable spray&#039;&#039;&#039; to destroy the meat-like fungus and collect the charm. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 3 Tube.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3 Fungus.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adair Bryden&#039;s Bunker ==&lt;br /&gt;
You’ll likely find this first charm naturally just by progressing through the level. It’s in this bedroom, behind a door you can unlock by activating a power rod in the lobby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a lab with two buttons that activate Wyrdlight projectors. You can power on these two buttons by activating the power rod in the lobby and rotating the circuit when needed. The first button allows you to move further into the room, while the second button (circled) unblocks a doorway leading into an enclave. The charm is inside a broken container. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 2 Button.png&lt;br /&gt;
File:AB Bunker Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the first charm, the third charm is also quite easy to find. It&#039;s next to the gravity controls. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm requires a bit more exploring. Enter the drill shaft through the ceiling vent shown below. When you reach the top of several flights of stairs, you&#039;ll find the fourth charm sitting next to a door.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 4 Vent.png&lt;br /&gt;
File:AB Bunker Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=71</id>
		<title>Act Two: Scrimshaw Charms and Seed Locations Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=71"/>
		<updated>2026-09-14T21:38:19Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heavy Metals Refinery ==&lt;br /&gt;
=== Seed Locations ===&lt;br /&gt;
To collect the first seed, open the sliding floor panel in the room next to the pair of elevator doors. Drop through the opening in the floor into an underground area containing the seed.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 1 Panel.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find the second seed in the room you enter after falling through the elevator doors. The seed is behind a sliding panel, near a Refinery Network Emails terminal.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once you enter the miners’ encampment, you can find the third seed in the Gravity Controls room. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After clearing the area of electric fungus, press the button to lift the fourth seed out of its glass chamber and into the metal claw. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 4 Button.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The fifth seed is above the second seed, behind the large round door. It’s easier to access in zero gravity. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final seed is near a ladder, nestled between large yellow tubes. You might have to move to the other end of the room to find a gap in the tubes large enough to enter. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 6 General Location.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrimshaw Charm Locations ===&lt;br /&gt;
Immediately after leaving the shuttle, you’ll find a small circular panel in the floor, right in front of the poor corpse leaning against a door. Activating the power rod to your left will allow you to slide open the panel and collect the first scrimshaw charm.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a small room in the silo control area. You can access this room in two ways: by using Dalia’s tether to remove a vent panel from the wall, revealing an opening you can enter while crouching (second image), or by using electric spray to activate a door (third image). &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 2.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Vent.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Electric Door.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is near the bottom of the silo, inside this large tube. Use your &#039;&#039;&#039;flammable spray&#039;&#039;&#039; to destroy the meat-like fungus and collect the charm. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 3 Tube.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3 Fungus.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adair Bryden&#039;s Bunker ==&lt;br /&gt;
You’ll likely find this first charm naturally just by progressing through the level. It’s in this bedroom, behind a door you can unlock by activating a power rod in the lobby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a lab with two buttons that activate Wyrdlight projectors. You can power on these two buttons by activating the power rod in the lobby and rotating the circuit when needed. The first button allows you to move further into the room, while the second button (circled) unblocks a doorway leading into an enclave. The charm is inside a broken container. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 2 Button.png&lt;br /&gt;
File:AB Bunker Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the first charm, the third charm is also quite easy to find. It&#039;s next to the gravity controls. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm requires a bit more exploring. Enter the drill shaft through the ceiling vent shown below and walk up several flights of stairs to collect the fourth charm, which is sitting next to a door. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 4 Vent.png&lt;br /&gt;
File:AB Bunker Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=70</id>
		<title>Act Two: Scrimshaw Charms and Seed Locations Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Act_Two:_Scrimshaw_Charms_and_Seed_Locations_Guide&amp;diff=70"/>
		<updated>2026-09-14T21:37:43Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heavy Metals Refinery ==&lt;br /&gt;
=== Scrimshaw Charm Locations ===&lt;br /&gt;
Immediately after leaving the shuttle, you’ll find a small circular panel in the floor, right in front of the poor corpse leaning against a door. Activating the power rod to your left will allow you to slide open the panel and collect the first scrimshaw charm.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a small room in the silo control area. You can access this room in two ways: by using Dalia’s tether to remove a vent panel from the wall, revealing an opening you can enter while crouching (second image), or by using electric spray to activate a door (third image). &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 2.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Vent.png&lt;br /&gt;
File:Heavy Metals Refinery Charm 2 Electric Door.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm is near the bottom of the silo, inside this large tube. Use your &#039;&#039;&#039;flammable spray&#039;&#039;&#039; to destroy the meat-like fungus and collect the charm. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Charm 3 Tube.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3 Fungus.png&lt;br /&gt;
File: Heavy Metals Refinery Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seed Locations ===&lt;br /&gt;
To collect the first seed, open the sliding floor panel in the room next to the pair of elevator doors. Drop through the opening in the floor into an underground area containing the seed.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 1 Panel.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find the second seed in the room you enter after falling through the elevator doors. The seed is behind a sliding panel, near a Refinery Network Emails terminal.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once you enter the miners’ encampment, you can find the third seed in the Gravity Controls room. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After clearing the area of electric fungus, press the button to lift the fourth seed out of its glass chamber and into the metal claw. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 4 Button.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The fifth seed is above the second seed, behind the large round door. It’s easier to access in zero gravity. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final seed is near a ladder, nestled between large yellow tubes. You might have to move to the other end of the room to find a gap in the tubes large enough to enter. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Heavy Metals Refinery Seed 6 General Location.png&lt;br /&gt;
File:Heavy Metals Refinery Seed 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adair Bryden&#039;s Bunker ==&lt;br /&gt;
You’ll likely find this first charm naturally just by progressing through the level. It’s in this bedroom, behind a door you can unlock by activating a power rod in the lobby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second charm is in a lab with two buttons that activate Wyrdlight projectors. You can power on these two buttons by activating the power rod in the lobby and rotating the circuit when needed. The first button allows you to move further into the room, while the second button (circled) unblocks a doorway leading into an enclave. The charm is inside a broken container. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 2 Button.png&lt;br /&gt;
File:AB Bunker Charm 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the first charm, the third charm is also quite easy to find. It&#039;s next to the gravity controls. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final charm requires a bit more exploring. Enter the drill shaft through the ceiling vent shown below and walk up several flights of stairs to collect the fourth charm, which is sitting next to a door. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Charm 4 Vent.png&lt;br /&gt;
File:AB Bunker Charm 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_4.png&amp;diff=69</id>
		<title>File:AB Bunker Charm 4.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_4.png&amp;diff=69"/>
		<updated>2026-09-14T21:31:59Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Charm 4&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_4_Vent.png&amp;diff=68</id>
		<title>File:AB Bunker Charm 4 Vent.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_4_Vent.png&amp;diff=68"/>
		<updated>2026-09-14T21:31:39Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Charm 4 Vent&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_3.png&amp;diff=67</id>
		<title>File:AB Bunker Charm 3.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_3.png&amp;diff=67"/>
		<updated>2026-09-14T21:31:21Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Charm 3&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_2.png&amp;diff=66</id>
		<title>File:AB Bunker Charm 2.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_2.png&amp;diff=66"/>
		<updated>2026-09-14T21:30:56Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Charm 2&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_2_Button.png&amp;diff=65</id>
		<title>File:AB Bunker Charm 2 Button.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_2_Button.png&amp;diff=65"/>
		<updated>2026-09-14T21:30:39Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Charm 2 Button&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_1.png&amp;diff=64</id>
		<title>File:AB Bunker Charm 1.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Charm_1.png&amp;diff=64"/>
		<updated>2026-09-14T21:30:09Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Charm 1&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=63</id>
		<title>Scarab Jobs and Gameplay Hints Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=63"/>
		<updated>2026-09-14T21:28:28Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;Ambrosia Sky&#039;&#039;, the player explores new areas to complete Dalia&#039;s various Scarab jobs. This guide is intended for players who feel stuck on a particular area. &lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Check the ceilings!&#039;&#039;&#039; The path to progress forward isn&#039;t always directly in front of you. Often there will be vents or other openings in the ceilings, high up on the walls, or in the floors.&lt;br /&gt;
* When you see red wires indicating an unpowered circuit, look for places where you can rotate a section of the circuit, flip on a manual power switch, or activate a power rod.&lt;br /&gt;
* Blue-and-purple wires indicate an overloaded circuit. To remove the overloaded effect from a circuit or door, clean all traces of nearby electric fungus. &lt;br /&gt;
&lt;br /&gt;
== Act One ==&lt;br /&gt;
&lt;br /&gt;
=== Volkova Community Centre &amp;amp; Mining Outpost ===&lt;br /&gt;
After activating the manual override to gain access to the classroom, the next step is to tether upward to a difficult-to-find vent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File: Volkova CC Vent 1.png&lt;br /&gt;
File: Volkova CC Vent 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entering through the vent will lead you to Kai Varga’s apartment, where you can perform their last rites and complete the Scarab job.&lt;br /&gt;
&lt;br /&gt;
== Act Two ==&lt;br /&gt;
&lt;br /&gt;
=== Adair Bryden&#039;s Bunker ===&lt;br /&gt;
It&#039;s possible to lock yourself out of progressing further in the level by stepping on this pressure plate in the gravity controls room without turning on the Wyrdlight projector in the adjacent room. Stepping on the pressure plate will cause an impassable hybrid corrupter fungus to block the doorway, trapping you inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Pressure Plate.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To avoid this, activate the manual power switch in the gravity controls room, then backtrack into the other room without stepping on the pressure plate. Rotate the circuit to turn on the Wyrdlight projector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Power Switch.png&lt;br /&gt;
File:AB Bunker Wyrdlight Circuit.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you find yourself stuck after discovering the gravity controls room, check this tunnel in the main room. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Tunnel.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=62</id>
		<title>Scarab Jobs and Gameplay Hints Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=62"/>
		<updated>2026-09-14T21:23:58Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;Ambrosia Sky&#039;&#039;, the player explores new areas to complete Dalia&#039;s various Scarab jobs. This guide is intended for players who feel stuck on a particular area. &lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Check the ceilings!&#039;&#039;&#039; The path to progress forward isn&#039;t always directly in front of you. Often there will be vents or other openings in the ceilings, high up on the walls, or in the floors.&lt;br /&gt;
* When you see &#039;&#039;&#039;red wires&#039;&#039;&#039; indicating an unpowered circuit, look for places where you can rotate a section of the circuit, flip on a manual power switch, or activate a power rod. &lt;br /&gt;
&lt;br /&gt;
== Act One ==&lt;br /&gt;
&lt;br /&gt;
=== Volkova Community Centre &amp;amp; Mining Outpost ===&lt;br /&gt;
After activating the manual override to gain access to the classroom, the next step is to tether upward to a difficult-to-find vent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File: Volkova CC Vent 1.png&lt;br /&gt;
File: Volkova CC Vent 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entering through the vent will lead you to Kai Varga’s apartment, where you can perform their last rites and complete the Scarab job.&lt;br /&gt;
&lt;br /&gt;
== Act Two ==&lt;br /&gt;
&lt;br /&gt;
=== Adair Bryden&#039;s Bunker ===&lt;br /&gt;
It&#039;s possible to lock yourself out of progressing further in the level by stepping on this pressure plate in the gravity controls room without turning on the Wyrdlight projector in the adjacent room. Stepping on the pressure plate will cause an impassable hybrid corrupter fungus to block the doorway, trapping you inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Pressure Plate.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To avoid this, activate the manual power switch in the gravity controls room, then backtrack into the other room without stepping on the pressure plate. Rotate the circuit to turn on the Wyrdlight projector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Power Switch.png&lt;br /&gt;
File:AB Bunker Wyrdlight Circuit.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you find yourself stuck after discovering the gravity controls room, check this tunnel in the main room. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Tunnel.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Tunnel.png&amp;diff=61</id>
		<title>File:AB Bunker Tunnel.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Tunnel.png&amp;diff=61"/>
		<updated>2026-09-14T21:21:53Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Tunnel&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Power_Switch.png&amp;diff=60</id>
		<title>File:AB Bunker Power Switch.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Power_Switch.png&amp;diff=60"/>
		<updated>2026-09-14T21:20:35Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Power Switch&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Wyrdlight_Circuit.png&amp;diff=59</id>
		<title>File:AB Bunker Wyrdlight Circuit.png</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=File:AB_Bunker_Wyrdlight_Circuit.png&amp;diff=59"/>
		<updated>2026-09-14T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AB Bunker Wyrdlight Circuit&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=58</id>
		<title>Scarab Jobs and Gameplay Hints Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=58"/>
		<updated>2026-09-14T21:19:45Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;Ambrosia Sky&#039;&#039;, the player explores new areas to complete Dalia&#039;s various Scarab jobs. This guide is intended for players who feel stuck on a particular area. &lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Check the ceilings!&#039;&#039;&#039; The path to progress forward isn&#039;t always directly in front of you. Often there will be vents or other openings in the ceilings, high up on the walls, or in the floors.&lt;br /&gt;
* When you see &#039;&#039;&#039;red wires&#039;&#039;&#039; indicating an unpowered circuit, look for places where you can rotate a section of the circuit, flip on a manual power switch, or activate a power rod. &lt;br /&gt;
&lt;br /&gt;
== Act One ==&lt;br /&gt;
&lt;br /&gt;
=== Volkova Community Centre &amp;amp; Mining Outpost ===&lt;br /&gt;
After activating the manual override to gain access to the classroom, the next step is to tether upward to a difficult-to-find vent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File: Volkova CC Vent 1.png&lt;br /&gt;
File: Volkova CC Vent 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entering through the vent will lead you to Kai Varga’s apartment, where you can perform their last rites and complete the Scarab job.&lt;br /&gt;
&lt;br /&gt;
== Act Two ==&lt;br /&gt;
&lt;br /&gt;
=== Adair Bryden&#039;s Bunker ===&lt;br /&gt;
It&#039;s possible to lock yourself out of progressing further in the level by stepping on this pressure plate in the gravity controls room without turning on the Wyrdlight projector in the adjacent room. Stepping on the pressure plate will cause an impassable hybrid corrupter fungus to block the doorway, trapping you inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Pressure Plate.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To avoid this, activate the manual power switch in the gravity controls room, then backtrack into the other room without stepping on the pressure plate. Rotate the circuit to turn on the Wyrdlight projector.&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=57</id>
		<title>Scarab Jobs and Gameplay Hints Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=57"/>
		<updated>2026-09-14T21:19:30Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;Ambrosia Sky&#039;&#039;, the player explores new areas to complete Dalia&#039;s various Scarab jobs. This guide is intended for players who feel stuck on a particular area. &lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Check the ceilings!&#039;&#039;&#039; The path to progress forward isn&#039;t always directly in front of you. Often there will be vents or other openings in the ceilings, high up on the walls, or in the floors.&lt;br /&gt;
* When you see &#039;&#039;&#039;red wires&#039;&#039;&#039; indicating an unpowered circuit, look for places where you can rotate a section of the circuit, flip on a manual power switch, or activate a power rod. &lt;br /&gt;
&lt;br /&gt;
== Act One ==&lt;br /&gt;
&lt;br /&gt;
=== Volkova Community Centre &amp;amp; Mining Outpost ===&lt;br /&gt;
After activating the manual override to gain access to the classroom, the next step is to tether upward to a difficult-to-find vent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File: Volkova CC Vent 1.png&lt;br /&gt;
File: Volkova CC Vent 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entering through the vent will lead you to Kai Varga’s apartment, where you can perform their last rites and complete the Scarab job.&lt;br /&gt;
&lt;br /&gt;
== Act Two ==&lt;br /&gt;
&lt;br /&gt;
=== Adair Bryden&#039;s Bunker ===&lt;br /&gt;
It&#039;s possible to lock yourself out of progressing further in the level by stepping on this pressure plate in the gravity controls room without turning on the Wyrdlight projector in the adjacent room. Stepping on the pressure plate will cause an impassable hybrid corrupter fungus to block the doorway, trapping you inside.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB Bunker Pressure Plate.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To avoid this, activate the manual power switch in the gravity controls room, then backtrack into the other room without stepping on the pressure plate. Rotate the circuit to turn on the Wyrdlight projector.&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
	<entry>
		<id>https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=56</id>
		<title>Scarab Jobs and Gameplay Hints Guide</title>
		<link rel="alternate" type="text/html" href="https://ambrosiasky.exothermic.wiki/index.php?title=Scarab_Jobs_and_Gameplay_Hints_Guide&amp;diff=56"/>
		<updated>2026-09-14T21:18:06Z</updated>

		<summary type="html">&lt;p&gt;EXO Lionel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;Ambrosia Sky&#039;&#039;, the player explores new areas to complete Dalia&#039;s various Scarab jobs. This guide is intended for players who feel stuck on a particular area. &lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
* &#039;&#039;&#039;Check the ceilings!&#039;&#039;&#039; The path to progress forward isn&#039;t always directly in front of you. Often there will be vents or other openings in the ceilings, high up on the walls, or in the floors.&lt;br /&gt;
* When you see &#039;&#039;&#039;red wires&#039;&#039;&#039; indicating an unpowered circuit, look for places where you can rotate a section of the circuit, flip on a manual power switch, or activate a power rod. &lt;br /&gt;
&lt;br /&gt;
== Act One ==&lt;br /&gt;
&lt;br /&gt;
=== Volkova Community Centre &amp;amp; Mining Outpost ===&lt;br /&gt;
After activating the manual override to gain access to the classroom, the next step is to tether upward to a difficult-to-find vent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File: Volkova CC Vent 1.png&lt;br /&gt;
File: Volkova CC Vent 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entering through the vent will lead you to Kai Varga’s apartment, where you can perform their last rites and complete the Scarab job.&lt;br /&gt;
&lt;br /&gt;
== Act Two ==&lt;br /&gt;
&lt;br /&gt;
=== Adair Bryden&#039;s Bunker ===&lt;br /&gt;
It&#039;s possible to lock yourself out of progressing further in the level by stepping on this pressure plate in the gravity controls room without turning on the Wyrdlight projector in the adjacent room. Stepping on the pressure plate will cause an impassable hybrid corrupter fungus to block the doorway, trapping you inside. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File: AB Bunker Pressure Plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
To avoid this, activate the manual power switch in the gravity controls room, then backtrack into the other room without stepping on the pressure plate. Rotate the circuit to turn on the Wyrdlight projector.&lt;/div&gt;</summary>
		<author><name>EXO Lionel</name></author>
	</entry>
</feed>